Killzone Shadow Fall Converted Virsion Comming Soon Pc !!!
Gurilla Say Killzone SHadow Fall Convert Comming To Pc Extra Graphic
Full Hd
At an event at Guerrilla's Amsterdam offices this week, the developer
confirmed that the final version of PlayStation 4 launch title Killzone
Shadow Fall clocks in at 39.7GB (in Europe, anyway: some localised
versions of the game, needing fewer audio tracks in different languages,
are closer to 37GB). Using Sony's PlayGo system, which allows a game to
be played while it's still streaming data off the servers, Shadow Fall
will be playable after a 7.5GB download.
It seems that the high quality art assets used by the PS4 are the
main culprit. "The bulk of it is textures," Guerrilla's technical
director Michiel van der Leeuw told me. "I think we're probably a lot
larger than the other cross-generation games, because we have no assets
that have been made to a lower spec." He also pointed to the much
larger, more open design of the game's levels compared to previous
Killzone games. "The surface area, I'm just guessing here, must be five
to 10 times bigger than Killzone 3 was."
But he took pains to reassure me that the studio had worked hard to
optimise the file size and get players into the game as quickly as
possible. The next-gen consoles present something of a push-pull
challenge for developers: on the one hand, their powerful GPUs and large
amounts of RAM can handle extremely high fidelity assets, but on the
other, the push towards digital distribution has made consumers more
sensitive to file sizes.
"I think at some point the disc image that we were generating was
around 180 gigs," said van der Leeuw. "And if we would have put all the
levels in, which we didn't, because then the disc image generator broke,
it would have been around 290 gigs of data.
"So we had to completely re-architect how we deal with data. And we
did a lot of work - this is actually something I'm extremely proud of -
to optimise our disc access pattern. Sony made special libraries for us
because we were the first ones hitting these sort of problems. I think
it's something that a lot of people will need to be doing in future."
For players who choose to buy Killzone Shadow Fall from the
PlayStation Store, Sony's new PlayGo system alleviates the game's
unwieldy size - to an extent. Van der Leeuw reckons those with decent
internet connections will be able to download the first 7.5GB, start
playing while the second level downloads and then play that, all in a
single evening - and then have the complete game downloaded by the next
morning. But he acknowledges that even this could be more streamlined.
"Realistically, I think a lot of people can do this... It's just that
the initial chunk of 7.5GB is quite big. I think if we would have known
exactly how everything would work... I think next time around we'll try
to see if we can design something that doesn't jeopardise the game
which will make it even friendlier. But I think all things considered,
this being launch and we've got like 2 minutes 44 from disc to the first
level and no installs, I think it's already a massive improvement over
previous generations."
Whether played from hard disc or Blu-ray, van der Leeuw is
particularly proud of how fast and seamlessly the game loads; it's been a
pet project for the tech director, who hates how slow modern games have
become to operate. Guerrilla has completely eliminated in-game load
times after an initial 30 seconds, and removed all logos and splash
screens from the game's start-up routine. It may take a while to
download Killzone Shadow Fall, but once you have it, the game comes to
you very quickly indeed.
"To me, that's still something that fills my heart with joy when I
see it. You insert the disc and go straight to menu, we had to negotiate with them that
we could put it in the credits and not the title screen... All the
rules are built around the previous generation. I'm really happy that
we're one of the first ones in, and I hope it's an example that people
are going to follow.
"I get as annoyed by all these screens as you do. I'm 36, I don't
have a lot of time to game, when I do I don't want be distracted by
things that have nothing to do with playing the game... We came from a
day and age with a cartridge, you stuck it in and like, 'bleep!', and
you were playing the game. And slowly that has degenerated into
experiences which are more beautiful and big and prestigious, but they
feel... heavy. To me, it's about feeling. The feeling of something that,
you say play and it starts to play - it feels qualitatively beautiful.Graphic Ps4 Graphic Is A Good Pc Graphic Is A Very Good Killzone Shadow Fall Company Say Pc Gaming Better For Killzone Shadow Fall
Killzone Shadow FAll Working FOr Pc Converting Ready For Enginers
Thanks